﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "CubeTest.generated.h"

UCLASS(Blueprintable)
class TOWERDEFENCE_API ACubeTest : public AActor
{
	GENERATED_BODY()

public:
	// Sets default values for this actor's properties
	ACubeTest();

	// The mesh to use to show the direction of the checkpoint in the Editor.
	UPROPERTY(EditAnywhere, Category = FkingTD)
	UStaticMeshComponent* MeshComponent = nullptr;
	UStaticMesh* Mesh = nullptr;
	
	
};
